> For the complete documentation index, see [llms.txt](https://roadmap.etherjump.game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://roadmap.etherjump.game/etherjump-roadmap/usdjump-token.md).

# $JUMP Token

This is a tentative plan, all information is subject to change in the future.

### Earning $JUMP

#### Etherjump Avatars

* Earn $JUMP when you play Etherjump Plots with your Avatar
  * Each avatar will have a max number of $JUMP that can be earned per day

#### Etherjump Levels

* Earn $JUMP when Etherjump Avatars play your level

  * Levels with higher traits (larger size, more scenes, etc) earn $JUMP at a higher rate
  * Each level will be able to earn a max number of $JUMP per day

### Spending $JUMP

While it is easy to come up with several ways to *earn* a token, we believe that a well-designed tokenomics model must employ a number of **value sinks**, that are desirable for the players; this creates intrinsic value for $JUMP, and promotes circulation, as well as healthy and sustainable price action.&#x20;

#### Value Sinks&#x20;

* Use $JUMP to unlock exclusive items in a Level Builder Shop, which builders can add into their Etherjump Levels
* Use $JUMP to upgrade your Etherjump Avatar
  * Details in the future
* Use $JUMP to upgrade your Etherjump Plot
  * $JUMP can be used to upgrade individual traits of a level
  * Player can upgrade scene count, grid size, and enemy count of their Etherjump Level&#x20;
    * Upgrading one of these traits will increase $JUMP yield rate for that Level accordingly
  * Player can choose to reroll one of their Etherjump Level aesthetics
